As you may have noticed on the earlier pages, I've done a lot of golf games over the years. I don't know why. I don't particularly enjoy the sport in real life - it's just one of those pigeon-holing things that can happen in a small studio. Not that it's a bad thing. It got us repeating Tiger Woods job, after all.
Come 2004 though, we wanted to release a golf game of our own, not tied to a particular brand. Kind of like a combination of Tiger Woods 2004 and Pub Pool. Golfing, but with a bit of fun.
We also had an opportunity with Motorola to get a game embedded on their upcoming new RAZR handset. That was a very nice little flip-phone device, and to get a game embedded on any device is a good deal to arrange (see Munkiki's Castles). We also wanted to release the game independently through the regular operator portals, and as a result we released two versions of this game: "Golf Club" as a general download, "Golf" on the RAZR. At the end of the day, it was essentially the same game though.
I took the opportunity to rework quite a few bits in the rendering and golfing engine I'd used in the previous Tiger Woods titles. A number of things such as re-engineering the top-down preview renderer, adding heightmaps to all the holes, and improving the general ball flight & roll mechanisms. All small enhancements, but they were nice to do when the previous Tiger Woods game has been so rushed.
On top of that, the game went down a new and different "cartoony" look. The menuing also had a major rehaul to try and really step up the pace from my previous titles. In all, the whole game took a significant step sideways in terms of graphical styling to really differentiate it from the more serious games as we didn't want to step on our own toes.
A few other new additions made it into the game. The version embedded on the RAZR had this relatively new (for the time) concept of playing the game and then sending an SMS to a friend with your score in it which could then be competed against. It sounds very primitive by today's standards, but using the text feature of the phone to directly compete in a downloadable game was relatively new in that day and age.
On a lighter side, of course we had to create our own golf course again (much like in dbi Golf). It was a bit easier this time - less pressure to make things feel serious and realistic.
Even little things like having the characters occasionally blink on the menus lightened the feel of the game. This was probably the most enjoyable golf game to create.
That said, we could always do more...
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